Casters Against the Multiverse On Sale at The Game Crafter

Alas, the Kickstarter for Cards Against The Multiverse Casters Against Humility Casters Against The Multiverse did not fund.

All this really means is that I cannot, at this time, produce them in bulk to sell. So instead, they are back up on The Game Crafter for sale! I’ve lowered the price a bit to hopefully make it more attractive.

Please, check it out and buy my game!

Day Three of Cards Against the Multiverse and it has become Casters Against Humility!

At the time of this post, Cards Against the Multiverse has become Casters Against Humility! I decided to rename it heeding concerns from some helpful individuals, and also gave the cards a bit of a redesign. The backs now blend better with the original game, while the faces make the expansion more distinct so that there are fewer legal concerns. Take a look:

Answers on the Storm Scale

Backs

Play Black for Answers

Set Symbol

Backers also now have access to the original PDF (update 2) so they can see the cards!

Keep sharing around the internet and in real life, this only happens if we hit $7000!

Kickstarter Link

“Hold onto your butts…”

Kickstarter Image

We’re live!

So that game I talked about? Yeah, now I’ve got a kickstarter up for it.

Kickstarter Link

I’ve gotten a few printer quotes and found one that is very reasonable. The Game Crafter should be sending me my prototype in about a week so I can give people real pictures. I photoshopped up a nice graphic of cards on a table.

Most importantly, however, this means that instead of asking you guys to drop $20 on a deck of 100 cards, I can offer them at a more reasonable $15 over the $20 that I need to do with The Game Crafter to make any profit, and if this project funds I can print out decks to sell after and actually begin making a living as an actual professional no-shit game designer.

That would be HUGELY important to me, guys, as I’ve wanted to be a professional game designer for… oh… 15 years? It’d be longer if I were older and 15 years ago didn’t put me at 13 and not yet really thinking about careers.

Look, I know that this is an expansion, and not my own full game.

But everyone starts somewhere and I’m proud of this, damnit.

So please, go check out my Kickstarter, and consider supporting it, because if this is successful I have so much more coming in the future.

Dominia20: the alignment of colour pt 2

I left off with two colours to describe, Red and Green. I’ll cover those here.

Dominia20CharacterSheets

Red

Chaos, Impulse, Freedom, Action, Short-sightedness

Red is the colour of freedom, proactiveness, fire and earth, and emotion.

Obviously individuals of all colours are capable of feeling emotion, but it is Red’s focus. The pain felt from the death of a loved one, or the anger felt towards the one who killed them is felt strongest by Red. Black may be known for hatred, but Red allows that hate to flow through it and come out in the form of lightning bolts or flames.

Whereas White is the colour of healing and prolonging life, and Green is the colour of nature and the life within it, and Black is the colour of creating cruel mockeries of life, Red is the colour of Living. Red wants to go and do things and have experiences and meet people, and yes, probably burn them. Red is defined by constant Action. It’s main elements, Fire and Earth are key symbols of this. While Earth is seen as being very still and very static, beneath the crust there is a constantly moving, roiling, liquid mantle and core, and on the crust, the plates constantly move.

As it is so active, Red acts on Impulse. It decides it wants to do something, and goes and does it. It doesn’t worry about planning. It doesn’t deliberate. These are things for Blue. Red and Blue see a pretty girl, and while Blue tries to figure out what it’s going to say, Red runs over to talk to her, because if you wait too long, she’ll leave. Red’s Impulsiveness stems from the sea of emotion in which it stays. It’s emotions tell it to do something, and it does it.

In order to do as it pleases, Red must be free. It cannot abide rules and restrictions. It has parallels to what Chaos wanted to be in D&D, but it’s more fully realized and not bogged down in structure.

While this may seem very similar to Black’s self-servingness, and is, indeed, why they are allied colours, Red is different in that it may be driven by love to care more for another, or even a small group, such as a family, than it does itself. But contrary to White’s nation-focus, Red chooses who is as or more important than itself.

The best of Red is passion and decisiveness. The worst of Red is ignorance of consequences and wanton destruction.

Red magic deals with fire and destruction. The Red-aligned individual is a passionate adventurer. The iconic Red-aligned races are Dragons and Goblins. The iconic Red-aligned class is Barbarian.

Green

Instinct, Interdependence, Growth, Nature, Naivete

Green is the magic of growth, nature, adaptation, life.

Everyone has a certain amount of instinct, but it is the driving force of Green. In the forests and jungles from which Green mana flows, there is little time for thought, one must obey their instincts, or they will likely die.

Green’s big theme is nature, in all it’s forms. It is the magic behind the smallest squirrel, and the great thundering wurms. It is the magic behind beautiful gardens, and the serpents slithering beneath the flowers. It is fruit and refreshing streams, but it is also survival of the fittest. It is life, but it’s also death.

Green is very straight forward. Even though many creatures in nature use cunning and stealth, Green isn’t all that good at subterfuge. It may be hidden, but you’ll generally see it when it leaps out to claw your face off. At the same time, nature holds no grudge. It is more than willing to let bygones be bygones, and allow the lion to lay down with the lamb. When the lion gets hungry, well, the lamb will probably die, but it’s body will feed the lion, and what isn’t eaten will feed the soil from which the plants grow.

Green’s highest goal is growth. It doesn’t care how it grows, and it doesn’t care why. Plants will grow fertilized by night soil just as readily as they will the bodies of a thousand soldiers. Green doesn’t care. It merely consumes the resources available to it, and uses them to grow bigger. It’s other goal is “the natural order.” However, anyone who has looked hard enough knows that a great many things are natural. From jellyfish which are each the result of long chains of dying and reanimating “zombies” to mothers eating their own offspring to survive lean times.

All of life is interconnected, most obviously in the pattern of predator and prey, and so too, often, are Green-aligned creatures. The elves, for example, are a race which grows healthier and better as more elves are born.

Green, at it’s best, is nurturing. It fosters life and growth, and acts quickly. While Red acts quickly because it doesn’t care about consequences, Green acts quickly because it instinctively knows what to do. At it’s worst, Green doesn’t care to think, and acts viciously.

Green magic brings mana, and most readily summons creatures. The Green-aligned individual is often either a nature-protecting druid, or a machine-choking, flesh rending berserker. They care very much about nature, and mistrust the tools of industry. The iconic Green-aligned races are Elves and Centaurs. The iconic Green-aligned class is Druid.

MaRo Design Challenge

I recently started following Mark Rosewater, head designer of Magic the Gathering for Wizards of the Coast, on Tumblr, and yesterday I started listening to his podcast, Drive to Work.

I have played Magic, as I mentioned in my last blog, since the early 90s. Magic the Gathering came out in 1993, and I started then or in 1994, can’t quite recall. I have Revised and 4th edition cards even now, so I was in pretty close to the start.

I have wanted to work on Magic the Gathering for years, pretty much since I seriously considered a career. I’m at a loss as to how to actually get that job (though I just googled and found an article that should give me an idea).

But someone recently asked if he could give his followers design challenges, and today he put one up:

I need an uncommon artifact creature that costs more than 4. We’re stuck with the name Mercury Golem so make this top down. Go.

Sadly, he cannot look at the designs (legal issues. If they were to design a card too similar to a person’s design, said person could sue), but I can post it here:

Mercury Golem

As the temperature goes, so does he.

Now, I just noticed a big problem with this. Your opponent can kill for just two blue, and you can’t necessarily protect it. So… less than stellar design. But first shot at a design challenge.

Card was designed in Magic Set Editor. The picture comes from Terminator Judgement Day.

The Daily Count: 252